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Spacie tryhard
Spacie tryhard












spacie tryhard

Falcon doesn’t have this benefit at all-that dude is tall and always a huge target. The main thing that makes his DD comparable in usefulness to Fox’s and Falcon’s is that his hurtbox warps with his dash dance. Marth – Marth is a really interesting character because of his dash dance. He favors high risk/high reward play, though in a game like Melee, at a top level, everyone except n0ne plays relatively safe, so take that last statement with a grain of salt. If you want to play safe all the time, this character probably isn’t for you. If you dislike protracted ledge guards and want to combo someone to death or end it with a 1-2 piece ledge guard, Falcon is one of the only characters who can do this. Conversely, one defensive error of your own can also lead to stocks because your character is combo food with terrible recovery. Forcing one defensive error from an opponent frequently leads to stocks. If you can trick your opponent as Falcon, the rewards are enormous. Your moves are slow af so it can be quite hard to play on reaction in many situations.

spacie tryhard

But you will rarely be able to win with brute force. You run fast af and can leap through the air. You get infinite room for creativity and a ton of freedom in how you choose to play matchups.įalcon – Falcon plays more like a cheetah than a Falcon.

spacie tryhard

If you want to feel in charge, Fox is probably the best character. Even dtilt can be used as a strong ground to ground option. Running/JC usmash can be very strong as an approach if you know what the enemy is going to do. Running or JC shine is a one frame move that can be used to call out other’s ground movement. What makes his ground movement so good, despite having a worse DD than Falcon and Marth, is how well he can threaten out of his ground movement. Here’s a brief explanation of characters from my perspective, in the same vein as the “Are you an X main” SSBM Tutorials videos.įox – Fox has strong ground movement and by far the most diverse toolkit of anyone in the game. Changing characters for doubles is fine though because you don’t have to play neutral and try to salvage neutral game disadvantages the same way you do in singles. As far as I’m concerned, if you don’t pick a main and are counterpicking when you can’t get out of pools, that means you don’t really want to get good at the game.

Spacie tryhard how to#

Learning how to play matchups that feel bad as your character teaches you to get good at the game. You are gonna suck for way longer than you need to if you don’t pick a character. Dual maining, or playing even more characters than that, is for people who are like top 50 in the world. Guys, if you want to get good, pick a fucking main.














Spacie tryhard